/*
	Copyright (C) 2008 by Jean-François Geyelin
	jfgeyelin@gmail.com

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the
	Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/

#include "Object.h"

class Dezoomer: public Object {

    public:
        Dezoomer(void);
        ~Dezoomer(void);
		void draw(void);
		void animate(void);
		void handleCollisionWithObject(Object *o);
		void setDirection(int);
		void setSpeed(float speed_);
		void setMax(int max_);

    private:
        bool increase;
        bool decrease;
        float speed;
        float max;


};


